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Select a component to see open bugs in that component.
|build system||Fredrik Ljungdahl|
|The build system is how you take the source code and create an actual playable version of the game.|
|The client component is the user interface. It handles such things as menu display, sidebar positioning, etc.|
|The documentation consists of various informational files (guidebook, man pages, README, etc.) that are distributed along with the game.|
|game engine (libnethack)||Fredrik Ljungdahl|
|libnethack is the actual game logic engine. It controls things like what happens when the player takes a given action, what monsters do, what items are available, etc.|
|The tiles system specifies various ways that individual elements (terrain, monsters, objects, traps, etc.) are displayed. This can be graphical, or using a character and color.|